void importFoamSkeleton(string filename, double **vert, int **vinc, int vmax, int incmax, int &sv, bool report)
Load geometric tessellation, move it to the domain and store it.
void makeFoamSkeleton(string filename, int ncell, int *center_x, int *center_y, int *center_z, bool report)
Make geometric tessellation using voro++ and store it to a file.